Alchemy LARP

Secrets of Ritual

Secrets of Ritual

Those that bind the forces of Alchemy to the physical are the Ritualists. They are able to take all of what others have created and bind it all together. With out the Ritualists then the others works would fall to nothingness. Some feel that the masters of Ritual crafting are the height of the crafting arts. In this booklet we will examine deeper and more in depth the skills and abilities of the Ritual crafter and beyond. The creation of powerful Ritualistic Implements to the strange Imps that are summoned to aid in Ritual Casting.
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New Imp Familiar Skill
They follow the same rules as Familiars. In addition to those rules there are the following additional Rules:
Imps are helpful but they do not need to be fed. Imps consume Vitae. Upkeep costs are in Vitae.
All Imps can be Travel or Guardian Familiars.
Imps are anywhere from 10"-20" (inches) in height.
Upkeeps are paid at the beginning of the event at check-in.
Imps are far more loyal than other lured familiars and cannot abandon their creators.
Imps still retain the normal Familiar Tiered abilities.
The front page of an addition to the rulebook titled
Impish Assistant
This type aids in the creation of things. This Guardian Imp provides an additional 10 Production Points that may be used for any Ritual abilities that takes them. This Imp has an Upkeep of ten (10) Vitae.
Impish Firebrand
This Imp is from any of the Fire Related Planes. It grants some of its immunity from Fire to its Master. Each Tier of the Familiar Skill gives 2 Threshold to Fire. This imp has a Upkeep of twenty (20) Vitae.
Impish Stoic
This Imp of the Traveling Familiar type, is sought out, and seeks out, by the most adventurous of Ritualists. This Imp can keep a Circle up even after the Ritualist leaves it. It can not Allow people in or out, and the different Circles functions are not active while the creator of the Circle is not in it. This Imp has an Upkeep of fifteen (15) Vitae.
Impish Caller
This Imp is able to contact a being of great power from the outer planes. It could be any of the planes that the creature that receives the call. They will answer 2 questions for the Imps master. Those answers can mostly be trusted but also could come as double talk and riddle-like. This call can be done once in a 48 hour period. This Imp has an Upkeep of ten (10) Vitae.
Welcome to Alchemy LARP
Live Action Roleplaying games (LARPs) take the world of tabletop roleplaying and brings it into the real world. Spend a weekend as a powerful fighter, a cunning rogue or sling transmutations to protect your allies and harm your foes.
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